At first, only time-critical aspects were rewritten in native code, leaving much of the OS emulated.
This also allowed Apple time to port the OS to the PowerPC.
#MAC OS 8 EMULATOR ONLINE CODE#
In the emulator, such traps could be replaced by native PowerPC code, so the only code being emulated was the application itself, and any system API it called could be accelerated with native PowerPC code. In turn, this vector would look up and run the operating system routine from ROM or RAM.
#MAC OS 8 EMULATOR ONLINE MAC OS#
One reason that this emulation was so successful is that many of the APIs for the Mac OS were originally implemented as traps on the 680x0 processor therefore, calling an API actually was recognized by the 680x0 as the equivalent of an error condition, which would cause it to handle that error through one of its hardware vectors. The 68LC040 had no floating point instructions, making this feat slightly simpler but no less impressive. This emulator was theoretically capable of emulating 680x0 code faster than any real 680x0 was capable of running it. The emulator could recognize the same sequence of 680x0 code and run the previously-cached PowerPC code to avoid doing the translation again.
Dynamic recompilation works by "recompiling" common sections of the code into faster, PowerPC-native, sequences that were locally cached. For the PCI PowerMacs, the dynamic recompilation emulator was used to boost performance. Early versions emulated it by decoding each instruction and immediately carrying out a series of equivalent PowerPC instructions. Apple developer documents indicate that the emulator provided an operating environment most closely resembling that of the Macintosh Centris 610, a system based on the 68LC040 microprocessor. Prior to Traut's arrival there, Connectix had released Speed Doubler, which included its own faster PowerPC 68k emulator that also used dynamic recompilation.Īll versions of this emulator emulated the "user" subset of the Motorola 68EC040 instruction set with a 68020/68030 exception stack frame. A newer version, which used dynamic recompilation for improved performance, was developed by Eric Traut, who later worked on successful emulation projects at Connectix such as Virtual Game Station and Virtual PC. The first version was written by Gary Davidian, who had originally created it for use on the Motorola 88000 CPU, used in Apple's abortive first attempt at a RISC target platform.